SENIOR ENVIRONMENT ARITST

Special Note to Candidates: If everything about this job looks great except the location, DAM still encourages you to submit because we are actively trying to fill other mid, senior and lead environment art roles throughout the United States and Canada as well as fully remote options.

Additional DAM Insight

  • 15-year-old multiplatform independent game developer with 10 shipped titles spanning, PC/Console, VR and Mobile
  • Solid history creating character-driven Original IP with a more stylized art style
  • Relocation Assistance will be provided if necessary
  • No Visa Transfers or Sponsorships are able to be considered at this time

Location

  • Austin, TX

Job Type

  • Permanent, Onsite Full-Time Employment (Remote Employment is NOT an Option)

Summary

We are seeking a highly motivated and talented Senior Level Environment Artist who can turn 2D concepts into fully finished 3D models and environments for games. The ideal candidate will have excellent verbal and written communication skills, a team-oriented, collaborative approach to development, and is interested in doing what it takes to make the best games possible.

Responsibilities

  • Create high quality Environment Art for game levels that fits the style and performance requirements for each unique project
  • Work with Designers, Concept Artists, and other Environment Artists to create game environments from early block-out phase to final game art
  • Work with Game and Project Directors to achieve the creative vision of the game
  • Contribute to establishing the overall look and quality bar for art production assets
  • Implement impressive lighting scenarios that push current technologies
  • Identify environment layout risks and issues on a project and be able to determine and execute creative solutions
  • Work closely with Project Directors and the Art team to ensure the highest quality assets are delivered
  • Contribute to other aspects of the project as needed such as props, UI, collision, material creation, and play testing

Requirements

  • 6+ years of direct studio game industry experience as an Environment Artist with published console/PC titles
  • Outstanding proficiency and experience building and texturing AAA environments using Maya and/or 3ds Max, ZBrush/Mudbox, Substance Painter, and Photoshop
  • Ability to adapt to and execute new styles for each project as needed
  • Excellent time management skills and the ability to handle large workloads efficiently
  • Ability to tackle large sections of environments and manage their production with game designers from blockout to completion
  • Must be a team player who communicates well with team members and strives to collaborate to create the best possible results
  • Experience creating custom shaders for environments
  • Expert experience with current generation game engines like Unreal, Radiant or Unity
  • Desire and ability to do what it takes to make a great game

Pluses

  • Experience “grey boxing” environments from scratch
  • Experience with current generation lighting and shading engines
  • Experience rigging and skinning environment assets for animators
  • Traditional and digital illustration/concepting skills
  • Having multiple AAA shipped title experience, especially full cycle experience (GDD to shelf), acclaimed for its environments
  • Passion for all types of games, especially on consoles

Perks & Benefits

  • Major Medical, Dental, and Vision
  • 401k with Company Matching
  • Company-paid group life insurance
  • Paid Time Off
  • Flexible Work Schedule
  • Frequent Team Outings and Fun Company Events
  • Monthly Game Tournaments
  • Open Office Environment with Close-Knit Team
  • Fully stocked kitchen with complimentary snacks and drinks

SUBMIT YOUR RESUME 

I just want to thank everyone at DAM. It’s been an amazing experience working with you, and I can’t tell you how excited I am about this. You guys were able to match me up so well with opportunities that I really felt like I had an embarrassment of riches – which was, frankly, a huge boost to me with as difficult as things have been for me recently. So thank you, thank you, thank you!

Robert, Senior Software Engineer

I’m only giving credit where credit is due. Sometimes I feel like there are more recruiting companies than there are companies to work for and most of them l don’t feel comfortable working with. Often it’s too obvious that they only care about moving you from A to B, no matter how bad the fit is. Working with DAM has always felt more personal and that makes all the difference. Nevertheless, I still wish the business model were more along the lines of talent agents.

Gunter, Senior Engineer