DAM is seeking Lead Technical Artists who have experience working remotely.
Permanent, Full-Time Employment
Base + Benefits + Bonus
Additional DAM Insight
100% hands-on role for a Lead Technical Artist overseeing tools and pipeline development
The opportunity to work on a new game, from inception to delivery
Unlimited time off, plus the studio closes 3 weeks out of the year
In operation since 2007, they’ve released games spanning across horror, action adventure, and have a new game in the works that’s tied to a major, licensed IP
Studio Size = 125
Our Client is looking for a Lead Technical Artist to build and lead a team of technical artists for the various game IPs the studio works on. The role requires an experienced technically minded individual that has lead tech-art teams in the past. This person is adept at establishing pipelines and standards as well as identifying the strengths and weaknesses of their team. In addition to leading the team, the candidate will also create tools, shaders and scripts while adhering to schedules and project goals. This role is a team leader and will have great communication skills, written and oral. If this is you, then apply for this innovative game studio where you will help build visually compelling gameplay environments.
Lead team members in areas of expertise; instill best practices
Working with Producers and to estimate the duration of tech art tasks, and then enforcing deliverables and standards
Propose solutions and optimize content for memory and performance concerns on PC and Consoles
Develop and maintain art asset pipelines, and collaborate with the art team to optimize workflows, authoring new tools as necessary
Be proactive and develop & implement new ideas/solutions to problems as they arise
Advise on emerging graphics technology while assessing its usefulness within current pipeline and schedules
Assist in various areas of game art production to help assure the timely delivery of the product
Portfolio of work demonstrating strong proficiency as a Technical Artist
S. in Computer Science, Engineering, Graphic Art or a related field or equivalent experience
Must have a minimum of 7 years of experience or 3 shipped titles with at least one as a Lead
Solid understanding of artist workflows and toolsets
Working knowledge of in C++ is preferred, along with Python/PySide and MEL
Knowledge of 2d/3d art packages
Familiar with UE4 blueprints or equivalent visual scripting
Ability to write clean, maintainable and extensible code with attention to reusability
Proactive and solution orientated
Versatile, well-developed troubleshooting skills capable of quickly identifying and resolving art issues
Strong leadership and communication skills, written and verbal
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