Yearly Archives: 2017

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Using GitHub as a Game Programmer Portfolio

Using GitHub as a Game Programmer Portfolio By Courtney Carlson | April 4, 2017 Using GitHub as a resume for onsite and remote video game jobs How did a little version control system become one of the most robust knowledge-sharing and web communities for programmers? Let’s talk a little bit about GitHub and how you can

2021-08-31T15:50:13+00:00April 7th, 2017|

Employee Retention in the Games Industry

The New Rules: Employee Retention in the Games Industry, 2017 By Courtney Carlson | April 6, 2017 While some studios can afford to offer candidates attractive benefits, a prime office location or exciting projects to work on, none of these things guarantee employee retention. Employees who feel under-utilized, valued, or bored will eventually drift to find

2021-08-31T15:54:17+00:00April 6th, 2017|

The DAM Game Developers Conference Survival Guide

The DAM Game Developers Conference Survival Guide By Courtney Carlson | February 23, 2017   The game industry conference season is ready to kick off next week with GDC! Check out our last-minute checklist and take advantage of the calm before the storm to set yourself up for a productive (and fun) Game Developers Conference!  

2021-03-22T20:49:04+00:00February 23rd, 2017|

Make the most of GDC (if you aren’t attending)

Make the most of GDC (if you aren’t attending) By Courtney Carlson | February 23, 2017 GDC is one of the games industry’s most exclusive events, and attendees pay top dollar to have access to influencers, talks, networking events, and meetups that come at a premium. Lucky for you, the digital age has made exclusive events

2021-08-31T16:01:20+00:00February 23rd, 2017|
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